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Weiter sind die Panzer in verschiedene Leistungsstufen von I bis X und verschiedene Nationen eingeteilt. Die Zusammensetzung der Teams wird vor Spielbeginn serverseitig errechnet sogenanntes Matchmaking , wobei Kategorien, Stufen und Nationen gemischt werden. Ab der Version 7. Jeder neue Panzer muss unter Einsatz von Erfahrungspunkten erforscht werden, die mit dem direkt untergeordneten Panzer erspielt wurden. Jeder Panzer hat Besatzungsmitglieder, deren Leistung durch Erfahrungspunkten steigt. Ab diesem Zeitpunkt kann der Spieler die mit diesem Panzer weiter erworbene Erfahrung entweder in die beschleunigte Ausbildung der Panzerbesatzung investieren oder, gegen Zahlung von Gold, in freie Erfahrung umwandeln, so dass man diese auch zur Erforschung bei anderen Panzern verwenden kann. Leichte, mittlere und schwere Panzer, Jagdpanzer und Selbstfahrlafetten mobile Artillerie.

Release Notes

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The preferential matchmaking tanks – what do they trade. I will take on two cases and examine them Super Pershing: (Measured against the Panther II, STA-1, Centurion I and T).

How Does It Work? Updated Along with balancing teams by vehicle classes artillery, light tanks, and tank destroyers and Platoons, the matchmaker now looks into the intended roles each tank plays in combat and ensures each side has a similar number of vehicles that play the same role. Of course, their exact number might differ, but this difference is one vehicle at the most. If you need a refresher on how the matchmaker works, read the full article. Essentially, the newly-added parameter balances out the number of autoloaders, well-protected TDs, and assault heavy tanks across teams.

By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours. Medium and heavy tanks are no longer distributed randomly. With classes split into smaller groups that unite vehicles with a district play style, medium tanks with a certain role are pitted against each other. The same with heavies.

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For enhancing scouting capability, train Concealments, Recon and Situational Awareness so that poking turret could gain some more assists; Equipment Setup: Gun Rammer is mandatory, VStab highly recommended to better utilized its high mobility; 3rd slot can be Coated Optics to boost view range or Vents to improve overall performance. Wet Ammo Rack can be somewhat pointless due to the vehicle’s low base module HP: The Type 59 Chinese industrial designation: The first vehicles were produced in and it was accepted into service in , with serial production beginning in Approximately 9, of the tanks were produced by the time production ended in with approximately 5, serving with the Chinese armed forces.

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Sure the drums reload slower, and the shells withing the drum fire too quickly to fully aim, essentially wasting the RoF when at long distance The T69 is any other thing all together, and saying it’s better than the AMX 13 90 would be silly. First off, it can’t be an improvised scout due to it’s size and camo. It can’t flank the same way a 13 90 can either, and has 2 less shells per drum. On those grounds alone, despite some of the undeniable qualities it has, it cannot be deemed objectively better in any given circumstance.

I have now battles with T71, it’s already something to get more or less an idea played the french line too up to Lorraine. Of course I had duels with amx 13 75 too in many occasions and I can say based on my encounters the tank is not superior to Amx 13 The difference in avg dmg is not huge vs and counterbalanced by the worst accuracy and less overall HP for T71 which are factors to consider too.

There’s higher chance of a missed shot with T71 because the worst accuracy and terrible gun dispersion while moving, that would make a big difference in a fight. T71 has more pen.. As you can see penetration is very unlikely going to make a difference here in 1 vs 1. Exocet 18 Posted 26 December –

Tag Archives: Churchill I (WoT)

Discuss Updated Have you ever played Himmelsdorf against a team that has more heavies than you? Simply put, we taught the matchmaker to see the difference between the Maus and IS-7, for example. Now, it balances them separately.

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Additionally, since the 1X was built before the discovery of the Helm Memory Core, it lacks any advanced Star League technology and is built with a standard VOX engine. The ‘Mech also lacks the jump jets of the 3D model. An extra ton of autocannon ammo is carried, while two heat sinks have been replaced for two additional tons of armor. Other differences include the use of four Medium Pulse Laser and double heat sinks in place of the standard models.

Tonnage is freed up for its three tons of ammunition by swapping out the two forward-facing pulse lasers for ER Medium Lasers. The reduced heat load gives the 3LL the luxury of not building heat before it is damaged. In a strange twist of fate, the copious ammunition bins for the autocannons became popular with the creation of special munitions, making this design much more well-liked than it had been in the past. The inclusion of a Small Cockpit allows for the armor to be increased to eleven and a half tons worth.

Mounting Ferro-Fibrous armor allows a ton less to be carried to be devoted to CASE in each torso, while switching all its heat sinks to doubles improves its heat dissipation. Also, it has 4 one-shot Ten-Tube Rocket Launchers mounted into both torsos. To handle the heat load, the ‘Mech has 15 Double heat sinks.

Why is the T69 so bad?

Thanks your run down Guerdon. The two main points overall I’d suggest you could work on are: You probably could have got a shot on the M3 Lee in the middle but it would not have been easy.

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Thus began the Cultural Revolution, o r “CuhRcv. Tao, a writer and cadre; his wife, Su Qun, also a cadre; the grandparents; and the son , young Tao As the hook begins, Tao and Su Qun are finally released from th e May 7 Cadre School farm s to which they have been consigned after the “struggle sessionsn led by the Red Guard s, and they arc in vited to sign up for a new life in a poor and rem ote country area. Thi s is the Glorious Banishment. Moving to the cou ntryside cert ainly means materia l hardsh ip for the fam ily.

But more than that , it means a loss o f status. In the upside- Iown world of the CuhRev, because the Taos arc urban an d I The Cultural Revolution or CuitR ev is now mo re us ually interpreted as an attempt by Mao to wrest power from hi s ene mi es within the part ‘ and conso lidate his political pos ition. However, for th e purposes of thi s novel , the ideological interpretatio n is the one that counts. And this is not just a temporary setback: Their books and other treasures have been confiscated o r burned during th e campaign to smash the Four Old s old customs, old culture , old habits , and old ideas.

The process o f Striking Root req uires them to assume a new identity, to crase the famil y’s past from th eir memory, and to put down new and permanent roots in Sanyu To the young generation of Chinese tod ay, the decade is alm ost unim aginably strange; hence the need for a glossary, which was actually written by Han Dong for the Ch inese edition.

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Certainly I am going to try to take advantage of it, though with a second party for Melian for the half of the family that could not get to the first one my time will likely be a little limited. The offer runs the usual Saturday morning to Tuesday morning. The meat of the offer is very simple: There is no discount apparently, but for all but the newest players these tanks should be cheap enough for that not to matter.

I will not list every tank involved in the offer, as that would amount to quite a few, but I will quickly mention a few of my own favourites, and a few others I have not played yet which still seem very capable. The first mention, of course, has to be the Marder II which I personally love, but since it was nerfed it is now harder to play.

Dec 01,  · Matchmaking – posted in Locked Thread Archive: Please Stop making the game so easy for new players to get high tier game is getting boring too many unexperience players on high tier game not knowing hows play.

THE Defining Difference Between the Tiers When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams.

The difference in this ratio between the low tiers and high tiers has allowed for two wildly different games to exist within the same framework, and it just so happens that the low tier side of things is far and away better than high tiers in this defining aspect. The ratio of DPM-to-health is a measure of how fast you can expect things to die over a long period of time.

In other words, given how much damage something can do in a minute and the health of the targets being destroyed, the ratio expresses how many targets will die in one minute. Divide this number into 60 and you get how many seconds it takes for one thing to die. Higher ratios mean destroying more stuff in the same time. It should be somewhat apparent to anyone who’s spent time in WoT across the tiers that this ratio is highest at the lower tiers and lowest at the higher tiers.

Similarly, reload times tend to increase by climbing tiers.

T71 vs. AMX 13 75 || T69 vs. AMX 13 90

Leave a comment The B1 is a much maligned tank, both in real life and in the game. The in-game tank is not quite the historical article, inasmuch as World of Tanks does not yet have a multi-gun mechanism. This means that the large hull-mounted weapon is currently decorative rather than functional, meaning on has to rely on the smaller turret weapon for its somewhat lacklustre firepower. When judging the B1 one has to also remember that it has limited matchmaking — by itself it will only see Tier IV and V matches.

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Anthoop, on 30 September – Maybe the moderators wish to make the forum more welcoming You may be bored of the same topic over and over again. Simple answer is do not post, or, if you must post then contain helpful information or links to such When a thread reaches page two and the amount of posts with anything helpful are the same number then I would say that is not a very welcoming place That is a clear sign to me that the thread shouldnt have been created in the first place actually.

Its not that the topic keeps coming up, its the way in which these people make their complaints. It sounds like downright whining. They never offer any advice on how to change it either. Why cant people think critically about how MM is set up? Do these people seriously think everyone else and WG are just sitting around on a broken system waiting for them to shine light on our terrible situation? Everytime somebody makes a thread about MM this is what I see.

Some self centered person who thinks they know better than hundreds of game developers and thousands of other people who play this game. Edited by the exiled west, 30 September –

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April 22, 1, views When people ask me about what the difference is between low tiers and high tiers, there is one thing which comes to mind, one thing that matters, one thing that, by itself, represents a huge shift in design philosophy from the first tier to the last. This thing is the ratio of DPM-to-health. It is why low tier play is fast-paced and high tier play is slow-paced. It is why low tier play is dominated by strong individuals and high tier play is dominated by unified teams.

The difference in this ratio between the low tiers and high tiers has allowed for two wildly different games to exist within the same framework, and it just so happens that the low tier side of things is far and away better than high tiers in this defining aspect. The ratio of DPM-to-health is a measure of how fast you can expect things to die over a long period of time.

Weak points of T69

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Die Zusammensetzung der Teams wird vor Spielbeginn serverseitig errechnet (sogenanntes Matchmaking), wobei Kategorien, Stufen und Nationen gemischt werden. Dadurch können beispielsweise britische, sowjetische und deutsche Panzer im selben Team stehen.

Pros and Cons Pros: On the other hand view range and camouflage value received a buff. Accuracy on move and dispersion during turret rotation was significantly improved resulting improved fire control, even if on paper it remains the same. Terrain resistance was buffed and tank can reach around 30kph on flat ground, slightly surpassing the IS Hill climbing still remains abysmal. The upper and lower glacis are now protected by 2 layers of spaced armor covering nearly the entirety of the frontal hull, making the tank very difficult to penetrate from the front once more: In addition, mm of turret face was added behind the mantlet, giving most of the frontal turret effective protection in excess of mm.

World of Tanks – T69 vs. German Steel


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