Introducing: Performance-Based Matchmaking
Page 1 of 4 The surprise announcement of the impending merger of Activision and Vivendi Games that was announced in December caused shockwaves throughout the industry that are still being felt now, in mid , as the deal rolls towards completion. The prospective company still pending approval for its existence from stockholders and various government agencies has made even further waves with other recent moves, such upcoming CEO Bobby Kotick floating concepts such as Blizzard being used to push Activision franchises such as Guitar Hero into Asian markets and the decision to leave the Entertainment Software Association and as a result not taking part in this year’s E3. In this in-depth investigation, Gamasutra will be summarizing the details of the merger and look at their moves since the announcement, with commentary from some of the industry’s most respected authorities in their field, including Wedbush Morgan’s Michael Pachter and game attorney Thomas H. Though this claim has been disputed including here on Gamasutra it’s generally considered that Activision Blizzard will be at least on a par in size with Electronic Arts. The transaction is still subject to the approval of Activision’s stockholders, but has been approved by the European Commission and, of course, the boards of directors of Vivendi, Vivendi Games and Activision. Under the terms of the announced agreement Vivendi Games is to be “merged with a wholly owned subsidiary of Activision” — resulting shares of Vivendi Games being converted into Concurrently with this merger, Vivendi will purchase Following the completion of the transaction there will be a slight executive shake-up: Robert Kotick will be president and chief executive officer of Activision Blizzard. Bruce Hack, current chief executive officer of Vivendi Games, will serve as vice-chairman and chief corporate officer of Activision Blizzard.
Activision researches matchmaking tactics to sell in-game items
Comments Shares A system patented by Activision could use a player’s matchmaking experience to help drive microtransactions, Rolling Stone’s Glixel reports. The patent, which was filed way back in but only just recently granted on October 17, , describes a “system and method for driving microtransactions in multiplayer video games. Another example given by the patent is even more explicit in the ways such a system would seek to manipulate a player’s emotions and sense of accomplishment.
This may encourage the player to make future purchases to achieve similar gameplay results.
Popular YouTuber Brad ‘Drift0r’ Overbey shares his thoughts on the controversial Activision matchmaking patent which was revealed to the public. Mainly known for his in-depth videos revolving.
By matching players with purchased items against non-paying players, the assumption is that both players will have incentive to spend money upgrading their characters’ abilities and weapons. The system may include a microtransaction arrange matches to influence game-related purchases. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player,” the patent’s abstract reads.
Click to Enlarge Source: USPTO via Activision This is a potentially infuriating system for players who do not want to be nickel and dimed to death through in-game purchases. However, as the patent application notes, “mulitplayer video games have exploded in popularity,” which presents an opportunity for developers and publishers to extract more money from players through microtransactions, or so-called loot crates. It has not been implemented in-game. WWII , neither of which use this particular matchmaking scheme.
Activision Files Patent for Microtransaction-Minded Matchmaking System
Share Tweet Apparently, Activision has patent on a matchmaking system that actually encourages the players to indulge in the malicious microtransaction practices. What a surprise, right? Originally filed in , the patent outlines a matchmaking system that would allow players to have an advantage in the game based on the kind of purchase they make.
Oct 18, · A new patent filed by Activision has gamers worried about potential microtransaction manipulation, but the company swears it hasn’t implemented the idea in its games.
Activision wins a patent for a matchmaking method that incentivizes the purchase of microtransactions Activision has stated that they are not using this technology in any of their games Published: This system is designed to make people want to purchase microtransactions within a game, allowing the game to generate additional revenue.
Activision has clarified that this technology is not present in any of the studio’s games, with Bungie’s community manager DeeJ clarifying that the technology isn’t used in Destiny 2. It has not been implemented in-game”. A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases.
Dragon Ball FighterZ Users Are Reporting Matchmaking And Server Issues
In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: Exit Theatre Mode The prelude establishes a harrowing vision of a United States homeland that’s broken but not beaten — not quite Red Dawn, but not Fallout 3, either.
But ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales. Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Each requires new strategy, acute situational awareness, and — in the case of the space and water missions — special consideration for verticality and physics.
I started a petition on so that we can ask both Treyarch and Activision to not implement Skill Based Matchmaking into Call of Duty: Black Ops 3’s public multiplayer playlists! I know that Skill Based Matchmaking is there to help out newer players get use to the newer Call of Duties, but it already has a place where it works and that.
Posted on October 18, , 2: The patent encourages players to purchase microtransactions by manipulating matchmaking multiplayer algorithms to heighten the chance of a player buying loot boxes. But the idea that this poisonous endeavor is making it closer to becoming a thing is very atrocious and real. What makes this whole thing so bad?
The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player. All of this bombardment leads to a purchase or multiple loot box purchase by both the noob and MLG pro. The next part just confirms the above: For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase.
This may encourage the player to make future purchases to achieve similar gameplay results. At the rate that Activision, DICE, EA and other triple-A companies are going, you might just have to purchase a loot box and hope it opens the start menu so you can get in the game. The time is coming where ridicules measures and loot boxes will invade basic features, and who has the power to stop all of this?
Call of Duty Infinite Warfare PS4 beta DOWN: Matchmaking not working reports Activision
Read our recap of the news below. To combat the challenge, some players leverage tricks to bring together nine unified players across three Striketeams with three players each. Escalation Protocol was designed to fill that gap. While nine-player Protocol may never be a thing, Brenton says his team will take that desire for large-team events into consideration for the future. The effect stays active for a short period after foes dissipate.
Activision has been granted a patent, filed in , for a online video game matchmaking engine that factors in player microtransaction purchases when tuning and creating multiplayer matches. Activision has a stake in the publishing of numerous online multiplayer gaming franchises, including.
I completely understand what you’re saying about gear having always been a driving force in games like WoW and Warframe. The differentiating factor here is intent. Blizzard didn’t purposely add people to my LFG party just so they could see my cool mount. No one in Warframe is being led towards more advanced players with gear the developers know the new player wants based on analysis of their play-time or browsing in the shop. Now, does that mean anything to you or me?
I don’t give a crap about cosmetics or lootboxes as long as I can ignore them.
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Unable to connect to Activision Matchmaking [Error 33]? Does anyone have a solution to this? COD4 was working fine earlier today and now it keeps telling me this. Exit out of “Play Online” menu, and go back in. Exit out of “Multiplayer” menu, and go back in. Sign out of the Playstation Network, then sign back in.
Activision Blizzard is the result of a merger between Activision and Vivendi Games worth an estimated $ billion dollars. The merger was approved by the European Commission and .
They applied for this in , but tell Rolling Stone “the technology is not currently in any games. Vermintide 2 will not sell loot boxes. The ethics of how companies drive these is drawing a lot of scrutiny, and this brings that situation into strong focus. The patent rewards schemes for psychologically manipulating players into making purchases, outlining an step decision tree for this, and fleshing it out with a 17, word description, in case you were worried they aren’t putting enough thought into this.
This is based around ways of adding the ability to drive purchases to the criteria used by in-game matchmaking. The abstract repeatedly refers to this scheme as “the invention,” and here are a few examples of what they’ve invented: For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases.
A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. The microtransaction engine may analyze various items used by marquee players and, if the items are being promoted for sale, match the marquee player with another player e. Similarly, the microtransaction engine may identify items to be promoted, identify marquee players that use those items, and match the marquee players with other players who do not use those items.
In this manner, the microtransaction engine may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases. In one implementation, the microtransaction engine may target particular players to make game-related purchases based on their interests. For example, the microtransaction engine may identify a junior player to match with a marquee player based on a player profile of the junior player.